![]() ![]() The image above is the first known meme of good ol’ Hagrid, but its creator is unknown. In the game, his likeness just looks glum. Actor Robbie Coltrane brought an endearing, fatherly aura to the character that made his bond with Harry so believable. There are no great-looking face maps in The Sorcerer’s Stone on PS1, but for whatever reason, Hagrid looks extra sad. During the adventure, you’ll do some quests for Hagrid, the Hogwarts groundskeeper. This particular model of Hagrid comes from the PlayStation 1 game Harry Potter and the Sorcerer’s Stone. Related: What is the origin of the Press F to Pay Respects meme? The PS1 Hagrid meme, explained Here’s where the meme comes from and some of the best jokes featuring ol’ Hagrid. The sad face has been used in a number of memes and pithy responses, and it’s actually a lot older than you might think. This became a popular image on me_irl and Instagram in the coming months.If you’ve spent some time on the internet, then you’ve probably come across the PS1 Hagrid meme. On December 4th, 2016, Twitter user tweeted the same image with the caption, "i feel like PS1 Hagrid all the time lately & i dont know how to fix it" (shown below). In Autumn of 2016, Tumblr user Spazerbeam (account since deleted) posted an image of PS1 Hagrid captioned "Reblog if you agree." The image has gained nearly 72,000 notes as of January 16th, 2017. On September 8th, 2016, WFS12 uploaded the "Arry Porrer" image to me_irl and received 3,265 points. PS1 Hagrid began to grow in popularity in late 2016 as a relatable character. On June 15th, 2015, French Youtuber and Let's Player Benzaie uploaded his playthrough of Harry Potter A L'Ecole De Sorciers, and in the playthroughs introduction, photoshopped the Hagrid character to appear as a Blobfish, leading to comparisons between the animal and Hagrid. The image and PS1 Hagrid continued to have minor popularity in the coming years, sometimes appearing alongside variations of You're a Wizard, Harry!. The earliest known instance of the image's use was posted on July 9th, 2012 on GamePlanet Forums by user TheMango in a comment compiling funny pictures from the internet. Images of PS1 Hagrid began circulating online as early as 2012, when a popular image macro paired a frame of Hagrid with an intentionally misspelled caption that reads "Haggord: You dun it nao Arry Porrer" (shown below). The character Hagrid serves as the groundskeeper of the game's setting, Hogwarts School of Witchcraft and Wizardry, and occasionally sends the player, Harry Potter, on errands and missions (seen at 13:11 in the video below). ![]() It was initially developed for the PlayStation, Microsoft Windows, Game Boy Color, Game Boy Advance and Mac OS X. Harry Potter and the Sorcerer's Stone was published by EA Games and released in the United States on November 15th, 2001. The PS1's poorly-defined and rotund rendering of the character made it a target for image macros and reaction images e in the mid-2010s. Haggord is a bastardized nickname given to the character Hagrid in images from the Harry Potter video game, Harry Potter and the Sorcerer's Stone for the PlayStation 1. Harry Potter and the Sorcerer's Stone (PS1)įacebook, music, trend, ps1 hagrid, spazerbeam, gameplanet, gameplanet forums, themango, glock_lesnar, hagrid, About ![]()
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![]() ![]() Players should have access to the Hellfrost Player's Guide.įantasy Grounds Conversion: Kevin Doswell b4d347fde0 This product builds upon the Hellfrost Player's Guide and Hellfrost Bestiary. Requires: An active subscription or a Full or Ultimate license of Fantasy Grounds and the Savage Worlds ruleset. The library module has been carefully organized to streamline gameplay and includes library sections to help a GM prepare an adventure setting or to quickly look up details on how to conduct encounters in unusual situations. A bestiary stocked full of desert-dwelling creaturesįantasy Grounds library module entries for the Hellfrost Land of Fire Players Guide and GM's GuideĮdges, Hindrances, NPCs, maps, vehicles and images entered for drag and drop convenience.A detailed gazetteer exploring the major realms, cities, and sites.New setting rules for surviving the burning sands.Descriptions and rules of the 12 major gods and six magical traditions of Al-Shirkuh.Details on the Devoted and Faithful, the twin creeds of the desert folk. ![]() Welcome indeed to Land of Fire, the first major geographic expansion to Hellfrost setting. The jinn, once defeated, are gathering their strength fire giants are raiding with impunity the naga have returned to reclaim their homeland and the withered undead of Hekata stir in their majestic pyramids. The temperature grows colder, the rains fall less often, and the desert is encroaching on the fertile lands. Here, amid the endless sands and crumbling ruins of long-forgotten empires, stand glittering cities and verdant oases.īut Al-Shirkuh is changing. Welcome, oh noble stranger, to a land of flying carpets, bound jinn, glittering palaces, scheming wizirs, regal sphinxes, and trap-laden tombs bloated with fabulous treasure!įreed from enslavement under the jinn five centuries ago by Suleiman the Great, the races of Al-Shirkuh, the Land of Fire, have prospered. Fantasy Grounds - Hellfrost Land Of Fire (Savage Worlds) Download For Pc Ībout This Content Hellfrost Land of Fire Core Setting Savage Worlds Setting and Extension for Fantasy GroundsĪbout Land of Fire – The secrets of the sand revealed! ![]() ![]() ![]() ![]() What’s more, it will let you know if the numbers have been previously reported for scams.ġ) Visit the Spokeo phone lookup page. It collects millions of phone directories & white page records from secure sources and guarantees to offer precise results. 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Running a reverse phone lookup for Verizon used to be convenient with the Verizon White Pages, but that is no longer available and the page now only allows you to look for someone’s number by name and location. Want to know who’s calling from a Verizon phone number? You’ve come to the right place. ![]() ![]() Instead, the voice actor was instructed to take inspiration from TNT, the hyperactive host of the Arena of Death in Dead Trigger 2, who was based on Chris Tucker’s Ruby Rhod in The Fifth Element.īoth those characters make my shit itch, but I’m actually really pleased about the decision now. Unfortunately, the key word in the development phase at that time was “hype”, so that choice was a bit too low octane for the decision-makers. Little is known about his background and he is constantly dogged by shadowy rumours - some even say he’s not human at all, just an alien masquerading in a high-end synthetic skin sack… Sleazy, sly and seductive, Nitro is utterly amoral yet strangely alluring. He’s the biggest showman around and has hosted Wargames for the past five years. I originally wrote Nitro’s lines for Robert Knepper, best known for his sleazy turn as T-Bag in Prison Break: Robert Knepper's T-Bag was the original inspiration for Nitro's dialogue ![]() He’s not part of the Shadowguns, and I thought it would be interesting to make him more ambivalent so players wouldn’t know where his loyalties lie. Straight away I knew he should be written as a darker character. People still pick up on that similarity now. Nitro was originally called Spark, and early designs were clearly based on Jared Leto’s Joker in Suicide Squad. “Who is this fine vision of badassery I see before me?”Īh, Nitro… the NPC players love to hate! I’ve even heard some players say they walk around the other side of the Hub to avoid triggering his speech… Maybe we’ll find out more about him in the future. So far I haven’t managed to develop him any further because he only has the Fame Hunter missions to give out. As a result, I wrote all his subsequent stuff in a far more elaborate and theatrical way. However, Hakim came back from the voice artists sounding more like John-Rhys Davies as Sallah in the Indiana Jones movies. Strikes me as a guy who would give plenty of big talk but also consider himself a bit of a philosopher. Only later did I find out that Rhames had played the famous boxing promoter in a biopic during the ’90s, so my casting was spot on! I originally wrote Hakim’s lines for Ving Rhames by way of Don King. Hakim - wow! I remember listening to the voice-over work for the first time and thinking, “Well, that isn’t quite how I planned it, but this guy’s really going for it.” “We need spectacle, carnage, bodies torn asunder!” With S.A.R.A, I wrote her lines thinking about Scarlett Johansson’s fantastic voice work in Her. Her dialogue is formal and polite, but I wrote some lines to sound deliberately sarcastic.Īs I mentioned in the previous article, I cast a lot of famous actors in my imaginary “perfect world” movie adaptation of Legends to help me write the dialogue. With this in mind, I wanted the player to be uncertain whether she’s serious or taking the piss sometimes. Her flat tone sometimes makes her sound sarcastic…maybe she’s learning? She will occasionally try out a slang phrase, not always correctly. I thought that was something I could develop throughout her dialogue in Legends. They had a teasing relationship with a hint of sexual tension, and the character touch about her learning sarcasm was neat. I liked how the first Shadowgun game established the dynamic between S.A.R.A and Slade. “I hate to resort to robot clichés, but I’m afraid this does not compute…” I also listened to some of Crisden’s other stuff, then wrote Slade specifically based on his previous work on the character. ![]() There’s quite a bit of subtlety to his performance, making Slade seem intelligent and wily, with a wry sense of humour. I think the voice actor, Sean Crisden, made some really good choices with the Shadowgun script. ![]() I wasn’t a huge fan of some of the wisecracks in that sequence, but the writer did a decent job of outlining his character and the flirtatious relationship with his android assistant S.A.R.A. I spent a lot of time listening to the opening dialogue of Shadowgun to get a handle on how he talked. He was used to being a lone wolf in the past, but takes pride in being the leader of the Shadowguns… Misses the action, hates the aliens with a passion, eager to get revenge. He can be hard on new arrivals but has a paternal instinct towards his crew. ![]() Slade doesn’t suffer fools, hates red tape and resents authority. Here are my character notes for the voice artists: That’s reflected in the voice acting too. He’s an older, wiser character now, so I wanted him to sound more mellow. This made me wary of doing anything too crazy with his dialogue and text. Slade’s character was already well established in the cut scenes and in-game dialogue of the original Shadowgun. “I’d say good luck, but you won’t need it…” ![]() ![]() Thankfully, the remake stays very true to the original’s gameplay. The game is very pretty to look at, and it really makes owning a PlayStation 4 worth the money. This remake really does the game justice, treating players to a set of completely overhauled visuals. The game is incredibly fun to play, and it has my recommendation if you love open-world adventure games. You are tasked with seeking out and defeating giant enemies known as the colossus. Players are given access to a vast open world to explore. ![]() This is an action-adventure game with puzzles and platforming elements. I just hope that one day they give the same Anniversary treatment to Halo 3!Ĩ/ 10 Shadow of the Colossus Image: Bluepoint Games, Sony Interactive Entertainment via HGGįor our next spot on the ranking, we have the action-adventure game Shadow of the Colossus. They really add to the epicness and charm of Halo 2’s story. Instead, each and every cutscene has been overhauled and animated to create stunningly gorgeous visuals. No longer are they made using in-game assets and models. My personal favorite new feature in Halo 2: Anniversary is the redone cutscenes. The redone multiplayer in this game is just to die for. One thing I really like about this game is the fact that you can toggle between the new and old graphics at any time with the press of a button! In addition to new graphics, they’ve also added a bit of new content to the game. While the graphics aren’t to die for, they are still a significant improvement. The anniversary edition of the game tells the same great story but with a few new bells and whistles.įirstly, this is a remaster and not a remake. The game continued the epic story of the Master Chief and his struggle to fight against the Covenant and their attempts to wipe out humanity and activate the Halo rings. Up next, we have Halo 2: Anniversary! The original Halo 2 was released back in 2004 and quickly became one of the most beloved first-person shooters of all time. Most disappointingly, they failed spectacularly in trying to bring back cut content through the new multiplayer mode, which many agree is not that fun.ĩ/ 10 Halo 2: Anniversary Image: 343 Industries, Xbox Game Studios via HGG ![]() They also failed to get Clancy Brown to do the voice-over for Mr. For example, they could have removed the loading screens when moving from one part of a level to another. There are also a few missed opportunities the game could have benefited from. the rocks at Jellyfish Fields are pinkish-purple when they should be bluer). For the most part, I like how vibrant it is, but there are some parts of the game that I wish had stayed more true to the original (i.e. It’s a very colorful game, which matches the aesthetics of the recent episodes of Spongebob. The game looks absolutely beautiful, and Purple Lamp Studios did a fantastic job of re-creating the game for a modern audience. Overall, the remake is just as good as the original, but it could have been better in a few ways (more on that in a minute). I absolutely loved the original game as a kid, so revisiting it on the PC with a brand new coat of paint was nothing short of amazing. So with that lengthy introduction out of the way, let’s get right into the main article!ġ0/ 10 Spongebob Squarepants: Battle For Bikini Bottom - Rehydrated Image: Purple Lamp, THQ Nordic via HGGįirst up on our list, we have the 2020 game Spongebob Squarepants: Battle For Bikini Bottom - Rehydrated! This was a remake of the original Battle For Bikini Bottom game released back in 2003. Top 10 Best Remakes & Remasters, Ranked From Good to Best It’s not completely rebuilt from the ground up, and simply given some new bells and whistles to improve what is already there. ![]() Remasters are where you take the old game’s assets and textures and simply update them to look more modernized. Remakes can try to emulate the older game as closely as they can, or they can take some creative liberties and change some mechanics around for the sake of improving and modernizing the game. We’re not saying out definitions are the definitive “correct” ones, but they are the definitions we will be using for the entirety of this article.įirstly, what is a remake? A remake is when an older game is completely rebuilt from the ground up with brand-new assets and textures. In some games, the line between the two is blurred. This is important as there is a lot of debate as to what constitutes a remake vs. 2 Top 10 Best Remakes & Remasters, Ranked From Good to BestĬriteria for the Best Video Game Remakes & Remasters Image: Toys For Bob, Iron Galaxy, Activision via HGGīefore we get into the meat and potatoes of this article, we should define a few terms.1 Criteria for the Best Video Game Remakes & Remasters. ![]() ![]()
![]() ![]() There is also some CSS class toggling done in order to change the button: // variable to store HTML5 audio element If it is, we call the audio element’s play() method otherwise, we call pause(). In it, we can check whether or not the player is currently paused. You’ll notice in the HTML markup above that the play button’s onclick event triggers our playAudio() function. The above code produces the following player: Here’s the CSS that styles our player: #audioplayer We can then present the following player: The easiest way to do that is to remove the controls attribute. Behind the scenes, the element is still what’s playing the audio, but it should be made invisible. ![]() The HTMLMediaElement interface is meant to be utilized in conjunction with your own HTML player in such a way that mimics the element so that you can give it the exact appearance that you want. Hence, the HTMLVideoElement and HTMLAudioElement elements both inherit this interface. The HTMLMediaElement JavaScript interface exposes the properties and methods required to support basic media-related capabilities that are common to both audio and video. Notice how the appearance of the audio control can vary wildly! The first is the Chrome version, while the second is what you get in Internet Explorer:Ĭontrolling Playback via the HTMLAudioElement Interface This is optional as the element may be placed within the block to specify the file. should be loaded), “none” (which dictates that the browser should not load the file when the page loads). preload – This can be set to “auto” (which describes whether the file should load as soon as the page loads), “metadata” (which describes whether only the metadata, track title etc.loop – This can be set to “loop” and defines whether the track should play again once it has finished.controls – As seen in the example above, this defines whether the native controls such as ‘play, pause’ etc should be shown.autoplay – This can be set to “true” or left blank (“”) to define whether the track should automatically play as soon as the page has loaded.The tag also supports a few special attributes that control the playback of the audio: The “Your browser does not support the audio element.” only displays in browsers that do not support the element. The OGG format caters to Firefox as it doesn’t support MP3 without using a plugin, due to licensing issues. One defines an MP3 file and the other points to an OGG file. Your browser does not support the audio element. Let’s begin by taking a look at a typical element declaration: In today’s article, we’ll build a player control that can play and pause an audio track, as well as set the track volume. Together, they provide the framework for building our own audio player. Moreover, playback may be controlled using JavaScript. Now, the HTML5 element specifies a standard way to embed audio in a web page. Therefore, the only way to play audio files was to use a plug-in such as flash. You can embed it in HTML pages, numerous social networks and most CMS sites like WordPress, BuddyPress, TypePad, Joomla, Drupal, Ning, Blogger, Weebly, MediaWiki and Tumblr.Before HTML5 arrived on the scene, there was no standard for playing audio files on a web page. The responsive skin supports all popular audio formats and browsers. The HTML5 audio player playlist may include any number of files, which you may upload from your own devices or external web URLs such as YouTube. The main CSS files are included, as well, for those, who are interested in further editing options. The advanced software manages all required conversions, automatically, and leaves you to determine the colors, dimensions, control bar elements and basic actions. The customizable display is stylish and very simple to operate it may include Next and Previous buttons, Play/Pause and Stop buttons, volume slider, progress bar and a list of the tracks' names and performers. ![]() ![]() Once you turn on some Lo Fi, turn on some rain sounds and play this game, you will have so much fun. I’d love to see rain, or snow build up on the roofs, but it’s not needed. If you are looking for THAT type of game, Osaka’s other game, Bad North will scratch THAT itch. But this game isn’t meant to be that type of game your imagining. Now, does this game se feature-less? Sure. I’ve watched this game get built from the ground up over Twitter and I am so happy to get my hands on it. ![]() To some this may seem like a tech demo but it’s not. This needs to be a new standard of mobile game What standard is this? The passive, constructive, world building type game. I think that would be a fun way to bookend the features in this fun, relaxing experience!. My only other suggestion is I think it would be cool to add a timelapse feature (like Procreate has) that records your progress as you’re building so that you can go back and watch your progress from the beginning. I do wish that there was a way to change the color of existing buildings without having to destroy a building and rebuild it. but I actually like how limited the features are so you have to really be creative and use your imagination. ![]() Amazing!! This app is amazing! I actually bought it for the Switch first and loved it so much I wanted to be able to do it without my Switch so I bought it again which I didn’t mind spending the extra money if it meant supporting the creators! I hear what people are saying with wanting to add more features like parks, etc. ![]() ![]() The ability to deliver first-class results for each client is one of the main reasons why Studio Fox is a top web design choice. The firm, which is also recognized as one of the well-respected app development companies in Dallas, has the power to deliver smart, high-quality solutions, accompanied by personalized service. Groove Jones is a multi-award-winning company that produces next-generation experiences for world-renowned brands such as AT&T, Google, McDonald’s, Nestle, Samsung, IBM, Under Armour, Ford, HP State Farm, and many others. ![]() The Best Web Design Companies in Dallas Groove Jones That’s why we’ve created a list of the most qualified companies for web design, UX/UI design, and custom software development. It’s not that simple though given the competition in the city, you’ll most likely need other professionals as well to complement the work of the leading app developers in Dallas. You can also increase your product sales and business visibility as a result of the wealth of information at just a touch of a button. One of the main reasons why your organization needs an app is to improve direct communication with potential customers. 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The city boasts a helpful business community, relatively low cost of living, backed by affordable real estate, a strong and vibrant economy, and excellent access to transportation thanks to its international airports. 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